maskedsmile: (hanashipt)
yoshiya yamato (大和.佳也) ([personal profile] maskedsmile) wrote2019-09-23 03:33 pm

(no subject)

Player

Name: Berri
Contact: [plurk.com profile] taiyakinonaku
18+? Yes
Other Character: N/A

Character

Name: Yoshiya (Shi) Yamato [or "Yamato, Yoshiya/Shi" in Canon.]
Canon: Original Character
Canon point: What canon point your character is taken from
Age: 16

Canon history:
The world of spirits is a modern fantasy, flavored by the existence of, well, spirits. By this world's definition, a spirit is a soul with no physical body to attach itself to. The term contrasts definitions such as human, which is a soul with a physical body to attach itself to.

Because spirits have no physical form, they are unbound by physical laws and rules. On the negative side, this means that a spirit cannot feel, smell, or taste. And though they can see and hear, they cannot be seen or heard. It isn't uncommon for a spirit to not even be able to interact with other spirits: They live long, lonely existences without the guarantee of acknowledgment.

On the plus side, spirits are not bound by physical laws. While a human soul is attached to its body, a spirit can possess any physical object. Through this object, they can potentially experience some of the physical world. An object that a spirit possesses is called a 'shrine.'
Shrines aren't limited to only physical objects either. They can be a person, for example, or a concept. The most common form of shrine is a mystery. When a spirit inhabits a mystery, they can gain magic powers over it. This turns them from a spirit to a Kami. And the strength of their magic is determined by faith.

The easiest way to illustrate this concept is by example.

A spirit who inhabits the mystery of agriculture becomes the Kami of Agriculture. The new Kami is able to manifest in small ways with magic, thus alerting humans to their existence. The more that humans believe that agriculture is controlled by this particular Kami, the stronger that Kami's influence over agriculture actually becomes.

This cycle of dependence once benefited all parties. In the 'Golden Age of Kami, the world was really ruled by the Kami that humans believed in. The Kami were seen briefly, they were heard, and most of all... They had an impact on the world they were born into.

But there is a drawback: Once a mystery is solved, the Kami loses their shrine. When humans discovered the science of agriculture, they solved the mystery and destroyed the Kami's shrine. And gradually, that Kami would lose faith until they reverted back to a lonely spirit existence. As scientific advances swept human civilization, the Golden Age of Kami gave way to the 'Era of Forgetting.'

By the 21st Century, Kami and Spirits are folktales and legend. The very few who believe have managed to keep their Kami in existence, but their power is only a percentage of what it once was. Mysteries are hard to come by, and it isn't uncommon for spirits to fight each other over the chance to inhabit a mystery.

There was, however, one last shrine available to spirits. A secret kind of magic that even the Kami affected by it didn't understand: Naming Magic. If a spirit was given a name out of love, and for as long as someone called them by that name, they could use it as a shrine. It's a very tricky kind of shrine. Once you know it is a name, its mysterious power disappears. You also cannot consciously use naming magic... and all of this relies on you being able to see spirits, love them, and being able to have their name heard. So it is a very rare kind of magic.

The life of spirits is further complicated by the existence of Spirit Hunters. While every hunter has their own reasoning, the vast majority simply believe that spirits and kami should not exist. There is a story passed down about how all souls, spirit and human, are fighting for the right to exist. It is believed that the overpopulation of spirits, who cannot die natural deaths, is quickly overloading and destroying the planet.

Spirit Hunting in the 21st Century is a quiet business, but a threat none the less. They solve mysteries as scientists, and use ancient magicks to destroy spirits all together. They will even destroy the Kami who still reside in unsolved mysteries.

History: A summary of, or link to, your character's history in canon.

Personality:
  • Smile Power. Shi is someone who seems to always be smiling. It's his greatest survival tactic, as it allows him to trick both himself and others into believing he's going to be okay. His smile is also a symbol of his guilty conscience: Shi believes that he is blessed and fortunate, so it would be rude of him not to smile. He views an absence of his smile as an absence of being grateful, which in turn encourages him to force himself to smile. This kid isn't always grinning because he wants to, but often because he's afraid not to.
  • Gratefulness. In Shi's world, a spirit/kami like him is lucky to have his five senses. A lot of people have also suffered or died in order to protect Shi's life. As a result, this boy is plagued with guilt
  • Depression.
  • Narcissim.
  • Knightly Delusion.
  • Childish.


  • Always Keep In Mind: Uh Um Hmm Ahhhh is such an annoying verbal tic. At his canon point, Shi

    Samples

    Log Sample: 5+ Log Comments

    Questions:

    What do you want to study at Diatu Magicademy? "Uh, well. Anything! I've always wanted to go to school, so I'm just grateful to be here... Wait, did you mean magic? In that case, maybe... Anything that I can apply to my um. 'Power' back home. And spirits. I would like to learn to help spirits. Do you have them here?"

    If you knew you could go back to the moment you left, would you leave immediately or continue your studies for a while? "I think... if my sisters knew I was finally enrolled in a school, and if you didn't mind me staying longer... I probably won't get a chance to finish an education back home. If it's alright, I'd like to impose here just a while longer. I promise to make myself useful!"

    If your enemy was at Diatu Magicademy, how would you react? "An enemy? Huh... I think I'd have to read the academy rulebook one more time. I don't think that we're supposed to fight students, right? So I guess I should leave them alone. If they're trouble, then I think I'm supposed to tell a teacher and trust them to take care of it."

    When is it acceptable to resolve a dispute by force? "Hmm... As a last resort..? Or, I guess... Sometimes, you'll meet people who don't listen to reason. You have to teach those people with a bit of action, right? If I could, I'd hope that action might be a sewing contest or basketball... But if those won't work, you might have to use a different force, huh... B-But only if it's an emergency!"

    What should the supreme goal of any wizard be? "I don't know. Is that something I'll learn about while I'm here? I've never thought I could be useful before now, so I never thought about any longterm goals... Just to cause as little trouble as possible. But if I'm going to learn useful magic here, maybe I could have a real goal! I hope I'll learn what the supreme goal would be. I bet it'll be something cool, like uh. World happiness!"

    Special Considerations

    Your Special Something: Choose between Secret Knowledge, A Special Connection, A Rare Familiar, or An Item of Power. (See the Game Guide and FAQ for details.)

    Rank Your House Choice: Select your first, second, and third preferences for House placement, or choose Random

    Powers: If you are interested in power regains in the future, please provide a brief description of your character's powers and abilities here.

    Items: If you are interested in item regains in the future, or items from your character's world appearing in this game, please provide a brief description of these items here.

    Anything Else: Any questions or considerations as we review your application?